An illustrated endless climber
SKYLOOM
a seed’s climb into the garden sky
Steer Pip, a little seed, from a garden floor through clouds, night and the aurora into orbit. Pip jumps by itself, so all you do is choose where to land. Painted like a botanical picture book, and endless.
How it plays
Easy in five seconds. Hard after five hundred tries.
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1
Steer, Pip jumps
Put a thumb down anywhere and slide. Pip follows and bounces off every platform by itself. Moss holds, drift planks sway, and petals fall apart once you’ve landed.
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2
Land true
Land near a platform’s centre for a Clean or a Perfect. Each one on the way up builds your Resonance streak, raises the multiplier and plays the next note of a rising chime.
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3
Earn your power-ups
A streak of 5 earns a Petal Shield that saves one fall. 10 grows a Sunseed Bloom that carries you about 150 m up, and 15 starts a Golden Hour. Pip always jumps the same height. Power-ups only forgive, carry or score.
The Sky Ladder
The higher you climb, the stranger the sky.
Every 400 m the sky turns into somewhere new, with painted landmarks along the way: a giant sunflower, an oak with a songbird’s nest, a seed-pod balloon, a glass dome that shatters as you break through.
- 2000 m +
Orbit
Near black and endless, with seed-planets every 500 m.
- 1600 m
The Aurora
Deep indigo under slow curtains of green and violet light.
- 1200 m
The Night Conservatory
Midnight teal, fireflies and the ribs of a distant glass dome.
- 800 m
The Cloud Sea
Lavender sunset, a soft sun and a bank of rolling clouds.
- 400 m
The Canopy
Golden afternoon light through oak and beech branches.
- 0 m
The First Garden
Warm daylight, painted clouds, snails on the walls.
Reasons to come back
One more climb.
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Daily Seed
One world a day, the same for everyone. Try as often as you like, and your best counts on the day’s board. Miss a day and you lose nothing.
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Missions
Three at a time: reach a height, string perfects together, climb past a landmark. Every three you finish raises your Gardener rank.
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Wardrobe
Colours, Resonance trails and crowns for Pip, unlocked by rank and by feats. Cosmetic only, so what Pip wears never changes a run.
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Global leaderboard
All-time and daily boards, worldwide and by country. Every run is replayed on the server to check it, so the scores are real.
Fair by design
Skill is the only upgrade.
- Pip always jumps the same height. No upgrade, item or streak changes that.
- Every jump the game asks of you has been checked to be possible, and tested against the real physics across a thousand worlds.
- No shop, no currency, no energy and no timers. Everything in the wardrobe is earned by playing.
- The only ads are the ones you choose to watch. Fall from 30 m or higher and you can watch one for a Second Wind, once per run. Otherwise you never see an ad.
- Your progress stays on your phone, and the leaderboard knows you only by a generated botanical name. Read the privacy policy.
Coming soon to Android.
SKYLOOM is in development. It’s free, and iOS will follow.